Tuesday, July 14, 2009

My army review 1

My army is a AP centered and Assault based Eldar army.
It is centered around two fire prisms, a 8 men pimped up Harlequin squad and a 3 men shinning spear squad.

General tactic
Absorb:
Require:
  • Fire prism
  • Wraith Lord
  • Wave serpent
  • Aspect or powerful but delicate warriors
Threaten the enemy with Units such as wraith lord or fire prisms. if not a wave serpent or two can do the trick. Naturally dumb space marine players or many other players will shoot them as they poses great threat. this is true to some extent. however some clever players use their little tactic by shooting large targets with infantry with heavy weapons. so once they destroyed it or start to attack it you can send more delicate troops forwards under its protection. the key idea is to get the big model to be used as a defensive structure not to add to many upgrades, but still enough to pose threat.

Sunday, August 31, 2008

TROOP Ranking 1 (point count down)


5th place:
Fire warriors 10
Pts : these warriors are renowned for their Pulse rifle (Rng 30" S5 Ap5 Rapid fire). thou scary it have half a chance of missing with a BS of 3, well, that's a Tau thing they have these devastating weapons like Rail guns(Rng72" S10 Ap1 heavy 1 or 72" S6 Ap4 Ordnance, blast),but they are fired at a BS of 3 even Tau Shas'els are BS 4 and Shas'Os are BS 5, unlike Autarches it come with a BS and WS of 6.।

Advantage: Hold devastating guns for the price
Disadvantage: Bad skills and terrible in combat

4th place:
Battle sisters of adepta sororitas 11Pts: These ladies are a weaker brethren of the space marines because of their weaker stat(Ws3 Bs4 S3 Ts W1 I3 A1 Ld 8 Sv3+) so
in proportion they dropped 4pts from a marines 15pts to 11pts because of the weaker stat. however they are exactly the same in shooting like they are intended to be the shootier force of the Inquisition, but in advantage they are granted three great things: Acts of faith, holy rage and shield of faith. Act of faith can range from +2 s, Make weapons Ap1, make close combat weapons into power weapons, make armor saves invulnerable,+2 initiative and make models basically fearless. shield of Faith make them ignore Psychic powers on 5+ and Ignore minor Psychic powers and Holy rage allow them always move +D6" in assault phase pretty much fleet of foot and all of this is free! I have a squad of battle sister and I had the witch hunter codex.

Advantage: super cheap power amour and Faith stuff.
Disadvantage:Expensive in dollar and acts of faith can not work so don't rely
on it as a tactic.

3rd place:
Space marines 15pts: The peoples favorite. 50%of the timed a
person will collect space marine or a chapter approved for their first race , well it does make sense, because the Space marine is the cover boys of 40k. They are in every starter set even in the beginning in rogue trader when most other races doesn't exist yet, and they will always get the first new codex when a new edition of rules come out. Next month the new arrival of the new $50AUS space marine codex proves my point. Strategically speaking the Space marine is a "all rounder" but because its 15pts you can't have heaps of it, and that's what they meant to be "the most elite of mankind" and it was reminded again and again in the withchhunter codex the great difficulty to get a space marine to help your force because it's suppose to be more expensive than a planet itself so there are less marines than the number of stars, and the Bolter (Rng24" S4 Ap5 Rapid fire) is supposed to be holy to them. they are also quiet versatile in abilities like a single marine could be formed into different battle formations eg. Devastator( heavy guns), Assault marine (fast combat people) and veterans ( normal all rounder spacies but more powerful) . but I have no idea why people will collect it, It's too common! any way the power armor of the spacies get shredded under my dark reaper's reaper launchers with fast shot(Rng 48" S5 Ap3 Heavy 2+1 fast shot= 3) or a combined Fire prism prism cannon shot (Rng60" s6 Ap 3 heavy 1 ,large blast, Twin-linked,two fire prism combining beams). but unfortunately for other races like Tau they have to use heavier weapons such as Plasma rifles(Rng24" S6 Ap 2 rapid fire ) or Ion cannons(Rng60" S7 Ap3 heavy 3).

Advantage: Power armor( a stupid 3+ save that won't fail even if it test it 100 times), All rounder stat, great at absorbing heavy weapons, Cover boys good and easy to start 40k
Disadvantage: Bad at retaliating other mass 3+ saves without carrying heavy weapons, fairly low Initiative, way too many collectors

2nd place:

Necron warriors 18pts: for most races these "robots" are freak of nature, because they are almost impossible to wipe out. With the I'll be back rule they revive on a 4+ unless they are all wiped out in one turn and not near other formations or hit by doubling it's toughness, and freakishly enough they are fearless with a leadership of 10 so they are more of a beefy target.then they carry Gauss flayers(Rng 24" S4 Ap 5 Rapid fire), though like bolters but because it's a Gauss weapon it can take down the toughest of monstrous creature on 6 and can glance a land raider on a 6 so a combination of beefy, hard to kill and a Gauss weapon makes them really powerful and threatening. but their greatest enemy is also power armor like space marines, because as a upgrade they can only get a disruption field which work like a close combat Gauss weapon so against power armor it's fairly useless and it's initiative 2 so even slow spacies can attack first plus they can't get weapon options so they are not as "all rounded" like space marines.

Advantages: hard to kill, superior leadership, Gauss weapon that can damage anything, I'll be back rule.
Disadvantages: Super slow, no weapon option, Bad at retaliating mass of power armor, full on against tanks they are useless.

! 1st place !:
Grey knights of the Daemon hunters 26 pts: The most few in the galaxy of 40k it is so expensive, it's strange for a basic infantry. For example the Howling banshees are 16pts but the Grey knights are 10 pts more. that's because there increased Weapon Skill and there freakishly superior weaponry and wargear. In close combat, first its Ws 5! then it hold a Nemesis force weapon which for normal Grey knights it's a +2 strength close combat weapon and in Shooting they hold a storm bolter which is also better than other basic infantry of the other races. in ability it has fearless, true gift (which count the storm bolter as pistol), the Aegis( which both players roll D6+leader ship is opponent score lower they can't use the major psychic power it was about to use), the Shrouding ( which limits the opponents shooting range 3D6 times 3 which at max it's only 48" at the most), Rites of exorcism (Demon instability tests are taken at -1 Ld), Demonic Infestation( All demons use sustained attack and unable to claim objectives). They are also k which is very cool( but do get slaughtered by witch hunters, but against other races that's fine). Also they are one of the few races that could use weapons that ignore invulnerable saves eg Psycannons(Rng 36" S6 Ap4 heavy 3, ignore invulnerable saves or Rng 18" S6 Ap4 Assault 3, ignore invulnerable saves) or psychic powers like Scourging (Rng 18" S5 Ap5 Assault D6, ignore invulnerable saves). The can do this is mainly because daemons (other than Avatar or C'tan) doesn't have Armour saves so ignoring invulnerable save is crucial to the Inquisition. But this awe glorious race has a deadly disadvantage and that's their Points value is too high and they are extremely few in numbers even less than Necrons so it's not that your few power armor isn't as a threat as space marines or necrons, for example 3 star cannons might even kill a average squad in one go. This is all because defensively( Toughness, wound and armor saves) they are exactly same as a space marine, so for other races they normally only have to kill 5 space marines not 10, and they're 11 pts more than a marine so these soldiers have to be protected or you will be wasting these most elite in the universe.

Advantages: Fantastic against demons, mass psykers, superior weapons and especially good in combat.
Disadvantages: Super expensive and just as easy to kill as space marines but in smaller formations and much more expensive, wasted strength when versing super fast(initiative6 or 7) models.

Tuesday, November 13, 2007

THE GOD-LIKE BEING


As you probably know the THE AVATAR OF KNAINE is very powerful model and alot of people enjoy using its S8 AP1 the wailing doom and its cool look. however like Phil kelly said its should be use in a Beil-tan army of around1000+ pts .
the reason I think behind this theory is because first some players might notice, that no model go over 230 pts and that is Asurmen (dire avenger pheonix lord) so one thing that eldar have that no other race have is a balanced pts army. Secondly as you might know that Beil-tan is called the swrdwind and one tipical Beil-tan army should be populated by aspect worrior and Khaine is the father of all aspects so a avatar will be sensible for a Beil-tan army.
Now get me strait I'm not saying that other craftworlds shouldn't have one but its just more reconmended of Beil tan to have one.

THE AVATAR OF KHAINE 155pts
WS 10BS 5 S 6 T 6 W 4 I 6 A 4 Ld 10 sv 3+
INDIVIDUAL
Unit type: Infantry
Wargear: Wailing of doom
Special rule:Daemon, Fearless, Molten body, Inspiring, Monsterous creature

Sunday, November 4, 2007

Wise with power

Unlike librarians or other HQ psykers the FARSEER is not a kind of psyker that can blowup hloes in your enemies army. However it has devastating power to cast either Doom on enemies or Fortune on your armie. seer councils can also be powerful wielding witchblades or singing spear these psyker are still can be reliable HQ.



Thinking of guards? well WARLOCKS are great bodyguard and aditions
a variety of squads including SPIRITSEER guide towering wraith models.

FARSEER
WS BS S T W I A Ld Sv 55 pts
5 5 3 3 3 5 1 10 -


WARLOCK
WS BS S T W I A Ld Sv 25 pts
4 4 3 3 1 4 1 8 -







FARSEER
Wargear: Ghosthelm, shuriken pistol, witchblade, and rune armour

Special rules: Independent character, Fleet of foot, Psychic powers

Warlocks:3 -10 warlocks

Options: any of the following
upgrade witchblade to singing spear...................3pts

Runes of warding..................................................15pts

Runes of witnessing..............................................10pts

Spirit stone............................................................20pts

Eldar jetbike..........................................................30pts

one to four of the following psychic powers

Doom.......................................................................25pts

Eldritch storm........................................................20pts

Fortune...................................................................30pts

Guide........................................................................20pts

Mind war.................................................................20pts

Unit type: Infantry(or jetbike)


WARLOCK

wargear: rune armour, shuriken pistol and witchblade

Special rules: Warlock powers, Fleet of foot, Spiritseers.

Option: one of the following psychic powers

Conceal...................................................................15pts

Destructor.............................................................10pts

Embolden.................................................................5pts

Enhance..................................................................15pts
any of the following:
upgrade to spiritseer.................................................6pts
upgrade witchblade to singing spear.......................3pts
Mount all warlocks in the unit on Eldar jetbikes...30pts
Unit type: Infantry( or jetbike)



Tuesday, October 30, 2007

The supreme leader



The AUTARCH is one of the HQ that most of Gamesworkshop members will reconmend. For looks and power I like the autarch to lead my craftworld. It can take on a various positions in the battle, including a heavy support role! or a fast attack role on a jetbike! of course and close combat!






stats: WS BS S T W I A Ld Sv 70pts
6 6 3 3 3 6 3 10 3+

wargear:Shuriken pistol, Plasma grenades, haywire grenades, forceshield.

option: one of
Swooping hawk wing..................................20pts
Warp jump generator.................................25pts
Eldar jetbike...............................................30pts
one of
Banshee mask ............................................3pts
Mandiblasters............................................10pts
one of
power weapon..........................................10pts
Scorpion chainsword....................................5pts
laser lance.................................................20pts
one of
avenger shuriken catapult..............................2pts
Death spinner...............................................5pts
fusion gun...................................................10pts
lasblaster......................................................1pts
Reaper launcher..........................................25pts

Unit type: Infantry, Jump infantry (if with wings or generator), jetbike (if on jetbike)


Monday, October 29, 2007

New world

Beil-Tn, Saim-Hann, Iyanden these craftworlds are famous but I like things that no one else have so I gave my eldar army a self-invented craftworld. colour scheme of Ulthwe but with Lugganath (not popular craftworld) forces. this craft world also have many Wraith models.



THE STORY HAS BEGUN......